From your list of favourites you can then choose the tracks that you want to upload to RaceNet. “If you generate a track and you like it you can save it to your favourites. This is a critical decision and an incredibly wise move by the British studio. As alluded to earlier in this article, Coleman is at pains to explain that although the near infinite stage generation possibilities exist in game, players will be presented with the opportunity to save their creations for use over and over again, but more importantly those designs can be shared amongst other users for social use or in major organised league events, much like the unbelievably popular RaceDepartment Rally Championship (RDRC) we regularly hold here at the site. It’s really all about generating tracks and finding ones that you love.” the designer continued. “In Australia you’ll see undulating stages through forests and farms, but in Spain you’ll get heavily cambered asphalt stages that weave in and out of towns under the shadow of some beautiful mountains. The complexity slider affects the elevation and corner severity part of the algorithm and gives different results in each location.” “If you want a tight and twisty sprint stage then you can go to the opposite end of the spectrum. “This means that you’ll get a fast and flowing stage that will test your nerve for a sustained period of time.” ![]() “If you’re the type of player that likes to push things to the limit then you can set a decent length stage and keep the complexity down to a minimum,” Coleman explains. With five unique locations in the shape of Australia, Spain, Michigan, Sweden & Wales, Coleman surprisingly revealed the teams own designers employed the assistance of the 'Your Stage' functionality to help build the new default stock stages, helping negate some of the complaints from fans about recycled blocks of track from recent games. It is interesting to note Coleman insists the stage generation is almost "instant", which will come as a big relief to those of us concerned that such a detailed process would cause a significant drag on resources during it's operation.Īs well as the ability to create ones own stages, the new DiRT 4 game will of course ship with a number of locations already plugged in as default content. The generation is near instant and you get to see a map of the stage, so if you don’t like what you see, you can keep hitting generate until you get a stage you like the look of. “In the background, our algorithms take the landscape and run a stage through it to those parameters. So let's have a look what Coleman had to say to. The opportunity this presents Codemasters should not be underestimated, especially given the fact that the studio have made the wise move to allow players and league organises the opportunity to create their own stages and share them for others to use, seriously mixing up the experience on offer and taking away the previous premium placed on memorising a stage before getting into an event and recording top times. With 'Your Stage' now on the scene, Codemasters have utilised the increasingly popular procedural technology to allow players to specify a number of parameters that will allow the game to automatically generate unique stages, offering players the opportunity to create, save and share near endless variations of the locations shipping with DiRT 4 as default content. ![]() Unfortunately despite an admittedly very impressive game under the hood, the previous Codemasters release, DiRT Rally, very quickly became all too familiar to it's dedicated player base due to its relative lack of unique stage locations and tendency to re use sections of a stage throughout the location. Often one of the biggest thrills of high speed rally driving can be found hurtling through narrow stages with very little knowledge of the course in front of you, hanging on the every word of your co-driver as you look to best interpret the road in front of you over your immediate rivals. Simply speaking, 'Your Stage' is a direct response to fans of the previous DiRT and DiRT Rally franchise who have often criticised the series for a lack of fresh rally stage content. In a recent interview with, Paul Coleman of Codemasters gave a substantial interview discussing the hotly anticipated 'Your Stage' feature due to debut in the upcoming DiRT 4 rally game. ![]() Codemasters Chief Games Designer Paul Coleman talks DiRT 4 and the stage generation tool 'Your Stage'.
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